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Mtg reaper king edh
Mtg reaper king edh








mtg reaper king edh

I don’t intend to lean into the colorless nature of most scarecrows, since our general is itself a five-color creature and we rely so heavily on them. In constructing this deck, I took a lot of cues from Breya, Etherium Shaper and my own experience building around the eldrazi. To be entirely honest, getting removal into my deck is certainly a blindspot I develop while drawing most lists, so not having to worry about this go around was quite a relief. What has stuck with me so much over the last ten years is the unconventional way that the tribe is treated and the way this general allows for a very open-ended design with its removal package covered. Since first laying eyes on Reaper King, the scarecrow tribe has received a disproportionate amount of attention from me for the size and support it gets. Scarecrows date all the way back to The Dark, being seen once more in Portal Three Kingdoms, before a hiatus that lasted until Shadowmoor. Lands: Bloodstained Mire, Breeding Pool, Canyon Slough, Clifftop Retreat, Command Tower, Dragonskull Summit, Drowned Catacomb, Exotic Orchard, Fetid Pools, Flooded Strand, Forest, Gavony Township, Glacial Fortress, Godless Shrine, Hinterland Harbor, Irrigated Farmland, Island, Isolated Chapel, Mountain, Overgrown Tomb, Path of Ancestry, Plains, Polluted Delta, Power Depot, Rootbound Crag, Sacred Foundry, Scattered Groves, Sheltered Thicket, Steam Vents, Sulfur Falls, Sunpetal Grove, Swamp, The World Tree, Treasure Vault, Windswept Heath, Wooded Foothills, Woodland Cemetery

mtg reaper king edh

Sorceries: Crippling Fear, Distant Melody, Kindred Charge, Merciless Eviction, Rite of Replication, Saheeli’s Artistry, Wake the Past We have some unconventional fun in our future!Ĭreatures: Adaptive Automaton, Antler Skulkin, Amoeboid Changeling, Arcbound Shikari, Archetype of Endurance, Archetype of Finality, Blazethorn Scarecrow, Brass Herald, Bronze Guardian, Chameleon Colossus, Changeling Titan, Crossroads Candleguide, Graveshifter, Grim Poppet, Heap Doll, Impostor of the Sixth Pride, Irregular Cohort, Jawbone Skulkin, Jousting Dummy, Masked Vandal, One-Eyed Scarecrow, Scarecrone, Scaretiller, Scorn Effigy, Scuttlemutt, Shell Skulkin, Storvald, Frost Giant Jarl, Tatterkite, Universal Automaton, Unsettled Mariner, Wild-Field ScarecrowĪrtifacts: Azorius Signet, Blade of Selves, Commander’s Sphere, Conjurer’s Closet, Firemind Vessel, Gilded Lotus, Inspiring Statuary, Lightning Greaves, Mimic Vat, Mirrorworks, Obelisk of Urd, Prototype Portal, Semblance Anvil, Simic Signet, Skyclave Relic, Sol Ring, Swiftfoot Boots, Vanquisher’s Banner, Wayfarer’s BaubleĮnchantments: Arcane Adaptation, Cover of Darkness, Kindred Discovery, Reflections of Littjara A five color deck that has direction but is far from the typical deck. The power to destroy any permanent is a strong one, and this week we will be piloting a deck that is high on removal but low on conventional win conditions. This deck has been on my mind for the better part of the last five years, constantly on the edge of being built but never finding its voice. I had already spoken about spirits in my deck tech for Quintorius, Field Historian earlier this year, and I covered my love for werewolves in my last article-so I thought it would be fitting to take a look at an underappreciated scary tribe: the scarecrows of Magic. We have reached the height of Spooky Season, when any self-respecting content creator is bound to cover the topics of ghosts, werewolves, and other scary creatures.










Mtg reaper king edh